Guilds of London

2016 · Middelalder

Guilds of London

Players place liverymen into the city’s various trade Guilds to build influence and attain the rank of Master in as many organizations as possible. Gaining control of a Guild grants victory points and special actions that alter available options and the city’s development, while opportunities also exist to invest in overseas plantations for commercial returns. Turn-by-turn placement and timing decisions drive competition for key positions, with players balancing local civic power against wider economic opportunities.

Spillere
1–4 bedst 4
Spilletid
45–90 min
Alder
10+
Kompleksitet
3,1 / 5
5,9 på Ludoyafra 270,11 kr.HåndstyringOmrådeflertal / indflydelseModulært bræt

På Ludoyas borde

Al statistik i Ludoya
44
Registrerede partier
47
Spillere
1h 15m
Gennemsnitligt parti
23
I samlinger
1
På ønskelister

5,9/10

fra 13 anmeldelser på Ludoya

  • Vesper7,0

    NeedsToBePlayed

  • Sergio Botello6,9

    Ed.Verkami

  • Evan4,6

    This is an area majorities game, where the trick of things is that each area only scores once a set number of player pieces land in that zone. Then, the leader gets a cool benefit, and 2nd place gets some stuff. The game also gives you benefits for lining up contiguous chains of scored tiles. The iconography is a bit much, it helps to print out some extra player aids from bgg. That being said, this game really stuck in my head. Knowing when to jump into regions, or which player to punch and when, creates a good decision space. The problem is that my playgroup felt like this game gave too many benefits for players who had won previously, so it became points for having points, and the take-that and flip-luck aspects were too much. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

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