GURPS Psionics

1991 · Kildebog (regler/valg til at forbedre partiet)

GURPS Psionics

A sourcebook for campaigns centered on psychic powers, secret government agencies, conspiracies, and advanced technology. It presents unified rules for psionics, along with abilities such as mindswitch, combat teleportation, psychic vampirism, and cyberpsi. Additional rules cover gestalts, group minds, latent psis, ghosts, psionic combat, and poltergeists. Chapters on psychotronic weapons, dreamscanners, psionic computers, and starship drives support technological settings, while campaign guidance explains how to integrate psionics into existing worlds or build a dedicated setting.

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