GURPS Shapeshifters

2003 · Kildebog (regler/valg til at forbedre partiet)

GURPS Shapeshifters

Moon-linked curses, shape-stealing aliens, inherited genetic quirks, ancestral afflictions, and body-morphing symbionts all create characters who can change form. Chameleonic spies, doppelgängers, and creatures that become modern technology explore the many ways shapeshifting can affect a campaign.

Kompleksitet
4,5 / 5
Færdighedsbaseret (køb eller erhverv af færdigheder)Pointbaseret (tildel point for at få færdigheder, kræfter osv.)Terninger (primært d6)

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