It's a Wonderful World: War or Peace

2020 · Kortspil

It's a Wonderful World: War or Peace

Players follow a five- to six-scenario campaign where group decisions steer the story toward either peace or global war. At the start of each scenario, an envelope reveals scenario rules and extra cards; players play a normal game round with those additions and receive rewards at the end based on their choices and performance. Each player builds a persistent Heritage across scenarios, unlocking new cards and mechanics that can be added to the base game without permanently altering components. The campaign supports solo and multiplayer play and concludes by determining the campaign winner from the final scenario.

Spillere
1–5 bedst 4
Spilletid
30–60 min
Alder
14+
Kompleksitet
2,4 / 5
8 på Ludoyafra 121,36 kr.Udvidelse til grundspilletScience fictionSætindsamlingVariable spillerkræfterHåndstyring

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43m 19s
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5
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Regelspørgsmål

Besvaret ud fra regelbogen af Ludoyas regelassistent.

Do we play all six scenarios in the campaign?

No. The campaign has six scenarios, but you play only five, in order unless a scenario says otherwise (p. 15).

Do the normal victory conditions still apply in each scenario?

Yes: unless a campaign card explicitly changes them, the player with the most Victory Points wins. Scenario rules and Campaign card effects take priority over the normal rules (p. 15).

Do I keep orange Campaign cards after a scenario?

Yes. Keep orange Campaign cards until the end of the campaign, but return any Resources or Characters on them to the Supplies at the end of each scenario. Grey cards are discarded at the end of the scenario (p. 15).

In Scenario 3, do I reveal my Partisan card, and how is the winning faction decided?

Keep your Partisan card secret during play and reveal it at the end. Each faction totals its members’ Victory Points and divides by the number of players in that faction; the faction with the higher average wins (p. 5).

In Scenario 4, can I still use Espionage after the Doomsday Clock reaches its last space?

Yes. Espionage is optional when you reveal your drafted card; each time you swap it with a card in the Common area, advance the marker one space. Once it reaches the final space it stops moving, but players can still perform Espionage (p. 7).

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