Lunte

2014 · Kortspil

Lunte

Players build a growing fuse by adding cards with different values, then choose when to trigger an explosion with a bomb card and collect the fuse cards in play. Waiting can increase the score, but allows opponents to play defuse cards that shorten the fuse and remove cards, or claim the defuse cards with their own bomb. A time bomb is shuffled into the deck and ends the game when drawn, as does playing the final bomb. Players score their collected cards and lose points for fuse cards left in hand; the highest-scoring bomb thrower wins.

Spillere
3–6 bedst 4
Spilletid
15–20 min
Alder
8+
Kompleksitet
1 / 5
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Al statistik i Ludoya
16
Registrerede partier
26
Spillere
16m 55s
Gennemsnitligt parti
1
I samlinger

7,5/10

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