Magic Wear II

2004 · Kildebog (regler/valg til at forbedre spillet)

Magic Wear II

A supplement for d20 fantasy campaigns containing 50 magic-wear items and adventuring accessories. Items include devices such as a two-way pouch, a portable store backpack, and a quiver that transforms five arrows into magic missiles once per day. Each entry provides the item's rules, uses, limitations, and spell-related effects.

Spillere
0
Race-baseret (spillerens race/art påvirker spillets gang)Terninger (primært d20)Terninger (forskellige)

Spilfakta (spillere, spilletid, alder, medvirkende) fra BoardGameGeek.