Mutants in Avalon

1991 · Kildebog (regler/valg til at forbedre spillet)

Mutants in Avalon

In a post-apocalyptic Britain, human civilization has nearly vanished and eight kingdoms are ruled by intelligent mutant animals. As rivalries threaten civil war and a militant human army advances through the Waste Lands, the realm looks to King Arthur for leadership. The setting introduces mutant animals and insects, giant snails and slugs, druid characters, new classes and skills, and distinct earth magic. It includes descriptions and maps of the new Britain, along with Arthur, Merlin, the Knights of the Round Table, Morgana, and adventure material.

Spillere
0
Kompleksitet
2 / 5
Pointbaseret (tildel point for at få færdigheder, kræfter osv.)Race-baseret (spillerens race/art påvirker spillets gang)Terninger (primært d20)

Spilfakta (spillere, spilletid, alder, medvirkende) fra BoardGameGeek.