Mythic Mischief Vol. II

2024 · Fantasy

Mythic Mischief Vol. II

Students from rival mythical factions maneuver through a school hedgemaze to get rival students caught by the Groundskeeper while avoiding capture themselves. Each faction (Gargoyles, Gnomes, Werewolves, Fairies) has distinct movement and disruption abilities that let players reposition allies and opponents, shift hedge walls to alter the Groundskeeper’s path, and manipulate chase lines across the board. Collectible Tomes around the maze let teams upgrade their faction’s abilities over the course of play. The game ends when a team reaches 10 Mischief Points or when the Groundskeeper finishes returning all Tomes; the highest-scoring team wins.

Spillere
1–4 bedst 2
Spilletid
45–90 min
Alder
14+
Kompleksitet
2,5 / 5
7,8 på Ludoyafra 341,54 kr.MiniaturerAbstrakt strategiBevægelse på gitterHandlingspointVariable spillerkræfter

På Ludoyas borde

Al statistik i Ludoya
4
Registrerede partier
5
Spillere
1h 49m
Gennemsnitligt parti
9
I samlinger
5
På ønskelister

7,8/10

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