Neoclassical Geek Revival

2011 · Grundregler (mindst nødvendigt for at spille)

Neoclassical Geek Revival

A low-magic fantasy role-playing game built around traditional adventuring, with rules designed to be used as a complete system or adapted into other games. Characters explore, fight, use distinct forms of wizard magic and priestly miracles, and resolve stealth and social conflicts through systems with choices and strategic depth. The rules include a simple encumbrance system, an improved hit point system, and a flexible “Pie” method for building custom classes. The mechanics are setting-neutral enough to support science fiction, action, or post-apocalyptic campaigns, while retaining a light fourth-wall presence and a focus on accessible, entertaining play.

Spillere
0
Pointbaseret (tildel point for at få færdigheder, kræfter osv.)Race-baseret (spillerens race/art påvirker spillets gang)Terninger (forskellige)

Spilfakta (spillere, spilletid, alder, medvirkende) fra BoardGameGeek.