Njarda 2

1998 · Scenario / Eventyr / Modul

Njarda 2

The adventurers are accused of murdering the governor of the island of Dergos. Evidence includes a dagger bearing one character’s name, their status as the only foreigners in the city capable of carrying out the crime, and the victim’s death by petrification in the presence of a mage. Governor Amadjen gives the group two days to prove their innocence and uncover what really happened.

Spillere
0
Race-baseret (spillerens race/art påvirker spillets gang)Klassesystem (Pilot, Troldmand, Videnskabsmand osv.)Terninger (forskellige)

Spilfakta (spillere, spilletid, alder, medvirkende) fra BoardGameGeek.