Njarda 4

1998 · Scenario / Eventyr / Modul

Njarda 4

The player characters are sent to the city of Gmel by Governor Amadjen to eliminate its governor, who is considered the root of the region’s problems. After uncovering a murder, capturing a notorious pirate, and possibly recovering an important document, they are offered money and honors for completing the mission—or threatened with accusations of treason if they refuse.

Spillere
0
Race-baseret (spillerens race/art påvirker spillets gang)Klassesystem (Pilot, Troldmand, Videnskabsmand osv.)Terninger (forskellige)

Spilfakta (spillere, spilletid, alder, medvirkende) fra BoardGameGeek.