Oraklets fyra ögon

1990 · Scenario / Eventyr / Modul

Oraklets fyra ögon

The foremost seers of Moskoria gather at a step pyramid to interpret the signs of Vox Ranzina, a prophecy foretelling the Fifth Conflux, a pivotal event in time and space. When unknown assassins threaten four important beings named in the prophecy, a dying Ranzine leader entrusts the knowledge to a group of adventurers. This four-part adventure module is set in Trakorien and can be played as a standalone scenario or as a sequel to Winter of Sulphur. The adventurers investigate the prophecy and work to protect the Four Eyes from their unseen pursuers.

Spillere
0
Kompleksitet
4 / 5
Pointbaseret (tildel point for at få færdigheder, kræfter osv.)Race-baseret (spillerens race/art påvirker spillets gang)Terninger (primært d20)

Spilfakta (spillere, spilletid, alder, medvirkende) fra BoardGameGeek.