Pandemic: On the Brink

2009 · Udvidelse til grundspillet

Pandemic: On the Brink

Expands the base cooperative epidemic game with new roles, event cards, and support for a fifth player. Players still work together to treat diseases and discover cures, but optional modules add fresh complications. Three separate challenge modes change the core experience: a single disease can become unusually lethal and unpredictable, a fifth disease with distinct behavior forces new containment strategies, and an asymmetric mode lets one player act as a covert saboteur against the others. Modules can be used alone or combined to raise difficulty.

Spillere
2–5 bedst 4
Spilletid
45 min
Alder
8+
Kompleksitet
2,7 / 5
7,9 på Ludoyafra 279,95 kr.Science fictionMedicinskKooperativt spilHemmelig enhedsudplaceringPunkt-til-punkt-bevægelse

På Ludoyas borde

Al statistik i Ludoya
77
Registrerede partier
67
Spillere
51m 44s
Gennemsnitligt parti
141
I samlinger
10
På ønskelister
1
Forudbestilt

7,9/10

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Regelspørgsmål

Besvaret ud fra regelbogen af Ludoyas regelassistent.

How many Event cards from On the Brink do we add and how are Event cards dealt?

Add the 8 new Event cards to the 5 base game Event cards, then add 2 Event cards per player into the Player cards before shuffling and dealing; put any unused Event cards back in the box without looking (page 2).

When do we determine which disease is the Virulent Strain, and can the purple disease be the Virulent Strain?

You determine the Virulent Strain when the first Virulent Strain Epidemic card is drawn—after performing that card’s Infect step the disease with the most cubes becomes the Virulent Strain (ties are chosen randomly); if you’re also playing the Mutation or Bio‑Terrorist challenge, the purple disease cannot be chosen (page 3).

If a city already has purple cubes and we draw its Infection card, do we place both purple and the normal colored cube?

Yes—during Infections, if an Infection card is drawn for a city with at least one purple cube, you place both 1 purple cube (if purple is not eradicated) and 1 cube of the card’s color (if that disease is not eradicated), resolving any outbreaks normally (page 4).

What happens when we capture the Bio‑Terrorist—does he lose his cards and what does the captor do?

If the Bio‑Terrorist pawn is on the board, a player may spend an action to capture him: place the Bio‑Terrorist pawn on your role card and the Bio‑Terrorist discards all cards in hand to the Infection Discard Pile (without effect) (page 5).

How do purple 'flare‑out' outbreaks work—do they spread differently from normal outbreaks?

Purple outbreaks ‘flare out’: remove 2 purple cubes from the outbreak city (leaving 1) and place 1 purple cube on each connected city (and advance the outbreaks marker); do not add purple cubes to cities that have already had an outbreak while resolving the same action (page 6).

How does the Bio‑Terrorist win or lose?

The non‑Terrorist players win by curing all five diseases or curing the four standard diseases and leaving no purple cubes; the Bio‑Terrorist wins if the players lose and there is at least one purple cube on the board, and the Bio‑Terrorist loses (is out) if the purple disease is eradicated—everyone loses if the players lose and there are no purple cubes (page 7).

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