Prism

2017 · Kampagneindstilling (spilverden)

Prism

A Fate World of Adventure set in a reality where rare lucid dreamers travel through alternate realms and harvest impossible colors. The emotions and memories attached to these colors persist in the waking world, where they can be used for art, espionage, profit, or protection. Players create members of the Lucid, choosing how they approach dream travel, rival factions, and the beings who inhabit other realities. The supplement adds rules for lucid dreaming, in-dream advantages, color-based abilities, new skills, faction and realm creation, specialized gear, a plot engine, and a sample adventure. Fate Core is required.

Scenario / Eventyr / ModulKildebog (regler/valg til at forbedre partiet)Færdighedsbaseret (køb eller erhverv af færdigheder)Pointbaseret (tildel point for at få færdigheder, kræfter osv.)Træk-/aspektbaseret (personlighed påvirker spillets gang)

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Spilfakta (spillere, spilletid, alder, medvirkende) fra BoardGameGeek.