Realms of Power: Magic

2008 · Kildebog (regler/valg til at forbedre partiet)

Realms of Power: Magic

This guide explores the Magic realm of Mythic Europe, a source of power that is indifferent to human concerns. It covers elementals, dragons, spirits, transformed humans, magical beasts, and other creatures that become allies, antagonists, or player characters. The book explains how to create creatures of Magic and provides examples ranging from spirits of emotion and Beasts of Virtue to fire-breathing dragons, tiny magical animals, elementals, and walking corpses. It also examines vis, magic auras, and the nature of the Magic realm.

Kompleksitet
4 / 5
Færdighedsbaseret (køb eller erhverv af færdigheder)Pointbaseret (tildel point for at få færdigheder, kræfter osv.)Træk-/aspektbaseret (personlighed påvirker spillets gang)

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