Saga

2012 · Grundregler (mindst nødvendigt for at spille)

Saga

A universal tabletop roleplaying system for campaigns in any genre or setting. Characters are created through skills rather than levels or classes, with flexible choices and no class-based restrictions or penalties. Rules cover fast, dangerous combat alongside stealth, diplomacy, crafting, survival, disease, poison, large-scale warfare, magic, and psionics. Magic is unpredictable and can produce negative consequences when it fails, while non-combat abilities play an important role in play.

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Færdighedsbaseret (køb eller erhverv af færdigheder)Terninger (forskellige)Tilfældig attributgenerering (under karakteroprettelse)

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