Sea Law

1994 · Kildebog (regler/valg til at forbedre spillet)

Sea Law

A naval combat and campaign supplement for the Rolemaster system, covering engagements from early oared galleys to large sailing ships. It provides tactical ship combat rules, strategic naval activity, ship construction guidelines, and material for creating and running seafaring campaigns. The system includes statistics for more than a hundred historical and fantasy ships, new sea creatures, attack and critical tables, weapon failure rules, and other charts for resolving maritime situations. Four large hex sheets and counters represent ships, terrain, and vessel status, while the combat rules can also function as a standalone board game.

Spillere
0
Pointbaseret (tildel point for at få færdigheder, kræfter osv.)Niveaubaseret (optjen XP og stig i niveau)Race-baseret (spillerens race/art påvirker spillets gang)

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