
2014 · Fantasy
Seasons: Path of Destiny
Players take the roles of rival sorcerers vying for influence in the Forest of Argos, pursuing destiny through new powers and tactical choices. The expansion adds 20 double-sided Power cards that introduce effects such as blocking another player’s familiar, rerolling an unchosen die, and paying crystals to reuse a just-played card. It also introduces the Die of Destiny: once per round a player may roll it instead of taking a seasons die to gain destiny tokens; the die’s bonuses are milder, but the player who collects the most destiny tokens scores a large prestige bonus at game end. This set integrates with the base game to increase variability and offer new strategic options.
- Spillere
- 2–4 bedst 2
- Spilletid
- 60 min
- Alder
- 14+
- Kompleksitet
- 2,7 / 5
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9,2/10
fra 3 anmeldelser på Ludoya
This one adds The Die of Destiny, which is pretty cool! All Seasons stuff is necessary!
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Do we have to use all the new cards and rules in this expansion?
No. You can add the new Power cards to the base game’s beginner or advanced deck, and choose whether to use one, several, or all of the expansion’s features. (p. 2)
Does the Enchantment card affect just the player who picked it?
No. Choose one Enchantment before the Prelude and place it face up; its rule changes apply to all players for the entire game. (p. 3)
When I roll the Die of Destiny, do I also get to take the action on my Season die?
Usually, no: at the start of your turn, you may roll the Die of Destiny instead of applying the actions on your Season die, and then resolve its result and gain its Destiny points. Each player decides individually whether to do this. (p. 3)
What do Destiny points score at the end of the game?
The player with the most Destiny points gains 20 Prestige points; if players tie for the most, each tied player gains 10 Prestige points. (pp. 3–4)
Can I use my Special Ability token more than once, or skip using it?
You can use it only once per game, during your turn after selecting a Season die and applying its effects; flip it over when used, since its reverse shows the end-game Prestige adjustment. You may leave it unused, in which case it stays face up and gives no Prestige adjustment. (p. 4)
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