See No Evil

1999 · Scenario / Eventyr / Modul

See No Evil

Between adventures, work has dried up and resources are running low. Players take on guard duty for a merchant, earning a living through an uneventful week while waiting for their next adventure.

Attribut-/statbaseret (STR, CON, PER osv.)Niveaubaseret (optjen XP og stig i niveau)Klassesystem (Pilot, Troldmand, Videnskabsmand osv.)

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