Snöflodens fall

2006 · Scenario / Eventyr / Modul

Snöflodens fall

The game is set in a frontier settlement where a frozen river plunges from the mountains beside a small village. Players portray members of a religious order who investigate disputes, judge wrongdoing, and decide how the community should respond. The village’s residents face family conflicts, hardship, forbidden desires, and hidden evil. Players determine the nature of the faith and uncover what has happened in each community. Conflicts are resolved through a poker-like bidding system, with each decision requiring the players to choose how far they are willing to go, including whether to use violence.

Træk-/aspektbaseret (personlighed påvirker spillets gang)Beskrivelsesbaseret (narrativ mere end terninger)Væddemål / Indsatser (væddemål under partiet)

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