Soul & the New Machine

2002 · Alternative regler (varianter af grundreglerne)

Soul & the New Machine

A cyberpunk roleplaying game set in a violent future where technology, corporations, and street survival shape everyday life. Players create heavily augmented characters with cybernetic implants, weapons, enhanced senses, and computer programs, then take on dangerous missions and make pragmatic choices in a world where morality often gives way to expedience. The document also includes variant rules and campaign-setting material.

Kildebog (regler/valg til at forbedre partiet)Færdighedsbaseret (køb eller erhverv af færdigheder)Pointbaseret (tildel point for at få færdigheder, kræfter osv.)Attribut-/statbaseret (STR, CON, PER osv.)

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