Synthesis

2002 · Grundregler (mindst nødvendigt for at spille)

Synthesis

A story-driven roleplaying game about defining the self amid conflicting ideologies. The group creates a Story Premise, framed as a question, and explores its answer through play. Characters act through a Self Trait that keeps decisions centered on their identities, with themes such as self-respect, self-destruction, self-sacrifice, and self-worth providing starting points for the story.

Spillere
0
Træk-/aspektbaseret (personlighed påvirker spillets gang)Beskrivelsesbaseret (narrativ mere end terninger)Terninger (primært d6)

Spilfakta (spillere, spilletid, alder, medvirkende) fra BoardGameGeek.