Technomancy II

2017 · Kildebog (regler/valg til at forbedre partiet)

Technomancy II

This supplement introduces technomancy, a system in which advanced technology produces magic-like effects in settings where magic does not exist. It provides guidelines for using the magic system in science-fiction and post-apocalyptic campaigns, along with more than 25 spells for technomancers—figures sought for their knowledge and feared for their abilities.

Færdighedsbaseret (køb eller erhverv af færdigheder)Pointbaseret (tildel point for at få færdigheder, kræfter osv.)Terninger (primært d6)

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