T.E.G. II

1982 · Krigsspil

T.E.G. II

Players represent major world powers competing for influence across global regions. At the start, each player secretly selects objectives for control, intervention, or non-intervention, with each objective worth a set number of points. Players then deploy and move armies, ships, and aircraft, bringing reinforcements from neighboring regions into battles. Combat is resolved without dice through a Command of Battle. Nuclear missiles and special units become available as military potential increases. The player who scores the most points from completed objectives wins.

Spillere
2–6 bedst 6
Spilletid
120 min
Kompleksitet
2,7 / 5
Moderne krigsførelseOmråde-impulsSimuleringOmrådeflertal / indflydelse

Om spillet

Udgiver

På Ludoyas borde

Al statistik i Ludoya
1
I samlinger

Spilfakta (spillere, spilletid, alder, medvirkende) fra BoardGameGeek.