Ten Uses for Incomplete Clones

2011 · Scenario / Eventyr / Modul

Ten Uses for Incomplete Clones

A darkly comic game about purchasing genetically engineered humans and incomplete clones for cheap labor and hazardous assignments. Players acquire unstable clones, equip or program them with skills, and find practical—or questionable—uses for their limited lifespans, while managing their fragility, sunlight sensitivity, and inevitable expiration.

Kildebog (regler/valg til at forbedre partiet)Færdighedsbaseret (køb eller erhverv af færdigheder)Pointbaseret (tildel point for at få færdigheder, kræfter osv.)Attribut-/statbaseret (STR, CON, PER osv.)

Spilfakta (spillere, spilletid, alder, medvirkende) fra BoardGameGeek.