The 11th Hour

2014 · Scenario / Eventyr / Modul

The 11th Hour

A storm drives the player characters into the Gator's Gullet Inn shortly before midnight, where they become involved in an unfolding fantasy adventure. Designed for 1st-level characters, the scenario can be completed without combat and may be run in real time, with key events occurring at specified times.

Færdighedsbaseret (køb eller erhverv af færdigheder)Attribut-/statbaseret (STR, CON, PER osv.)Niveaubaseret (optjen XP og stig i niveau)

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