The Living City

2011 · Alternative regler (varianter af grundreglerne)

The Living City

A system-neutral guide to creating a city for a modern roleplaying campaign, including supernatural or otherwise unusual settings. Players and the game master develop important locations, local factions, relationships, conflicts, and other details that give the setting depth. The process supports both a thorough collaborative approach and a streamlined method for creating the essential elements during play. By the end, the group has a living setting populated by connected characters and ready for adventures.

Færdighedsbaseret (køb eller erhverv af færdigheder)Træk-/aspektbaseret (personlighed påvirker spillets gang)Beskrivelsesbaseret (narrativ mere end terninger)

Spilfakta (spillere, spilletid, alder, medvirkende) fra BoardGameGeek.