The Manhattan Project: Energy Empire – Missile Crisis

2016 · Udvidelse til grundspillet

The Manhattan Project: Energy Empire – Missile Crisis

A promotional event card alters end-of-round scoring and market state. Instead of scoring the environmental row, each player scores 1 VP for every space their United Nations marker has moved, and all three structure markets are refreshed. After the card resolves, the United Nations track is frozen: players cannot advance their UN markers until the next Global Impact card occurs. This card temporarily shifts scoring and market availability and pauses diplomatic advancement.

Spillere
2–5 bedst 4
Spilletid
60–120 min
Alder
13+
Kompleksitet
3 / 5
9,5 på LudoyaIndustri / FremstillingTerningerPlacering af arbejdereTerningekast

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