Three-Pillar Experience

2017 · Kildebog (regler/valg til at forbedre partiet)

Three-Pillar Experience

An alternative experience system for fifth edition fantasy roleplaying that recognizes the three pillars of play: exploration, social interaction, and combat. It simplifies experience tracking by combining rewards for these activities with elements of milestone-based advancement, giving each part of an adventure a role in character progression.

Færdighedsbaseret (køb eller erhverv af færdigheder)Pointbaseret (tildel point for at få færdigheder, kræfter osv.)Attribut-/statbaseret (STR, CON, PER osv.)

Spilfakta (spillere, spilletid, alder, medvirkende) fra BoardGameGeek.