Time Bomb

2008 · Scenario / Eventyr / Modul

Time Bomb

Two years after a nuclear war triggered by the assassination of Turrannia’s president, a scientist opens a time-travel window for a few minutes. A group of heroes—and possibly a villain—must travel back to prevent the event that began the apocalypse by eliminating the superhero responsible. This adventure is designed for three to five 10th-level heroes in a four-color superhero setting. Modular notes allow it to be adapted for insertion into an existing campaign. Requires the Mutants & Masterminds Second Edition roleplaying game.

Færdighedsbaseret (køb eller erhverv af færdigheder)Pointbaseret (tildel point for at få færdigheder, kræfter osv.)Attribut-/statbaseret (STR, CON, PER osv.)

På Ludoyas borde

Al statistik i Ludoya
1
Registrerede partier
1
Spillere

Spilfakta (spillere, spilletid, alder, medvirkende) fra BoardGameGeek.