Trail of Cthulhu

2008 · Grundregler (mindst nødvendigt for at spille)

Trail of Cthulhu

Players investigate strange, often supernatural mysteries in a 1930s setting, moving from libraries and crime scenes to streets, jungles, and hidden cult sites. Character creation emphasizes investigative abilities (Cop Talk, Occult, Interrogation) that reliably uncover clues, alongside general skills and personal Drives that push characters into danger. Mental health is tracked with Stability and Sanity, and exposure to the Mythos can erode both. Game masters can tune tone between grim cosmic horror and pulp action, use modular campaign frames for academics, federal agents, or criminals, and employ guidance for adventure creation, improvisation, and running investigations. The book details gods, tomes, monsters, and forensic clues for Mythos encounters.

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0
Kompleksitet
3,3 / 5
Pointbaseret (tildel point for at få færdigheder, kræfter osv.)Færdighedsbaseret (køb eller erhverv af færdigheder)Beskrivelsesbaseret (narrativ mere end terninger)

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