Treason in Word and Deed

2009 · Scenario / Eventyr / Modul

Treason in Word and Deed

Internal Security suspects that a traitor is hiding among the team. The Troubleshooters are sealed inside a vault for 72 hours and subjected to a series of psychological tests designed to determine their loyalty, while they contend with dangerous conditions and the threat of punishment. This 32-page mission presents a confined, high-pressure scenario focused on suspicion, investigation, and survival.

Spillere
0
Terninger (primært d20)

Spilfakta (spillere, spilletid, alder, medvirkende) fra BoardGameGeek.