
2018 · Udvidelse til grundspillet
Trickerion: The Secret Workshop
This extra location is placed next to the main board and is available during the Place Characters phase. A single character may be assigned to it using any Workshop assignment card; that character gains +1 Action Point but cannot perform the standard Workshop actions. Instead, the character may use Expert Preparations: for each spent Action Point the player places one Trick Marker on any eligible Trick (meeting component requirements), regardless of that Trick’s normal preparation cost or existing markers. In solo play against the Dahlgaard’s Heir (requires the Dahlgaard’s Academy expansion), the opponent may attempt to place there when sending to the Workshop; the space is treated as contested if both sides have played a Workshop assignment card but not yet placed their character.
- Spillere
- 1–4 bedst 3
- Spilletid
- 30–180 min
- Alder
- 14+
- Kompleksitet
- 3,8 / 5
Om spillet
- Illustration
- Udgiver
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Al statistik i Ludoya- 1
- Registrerede partier
- 2
- Spillere
- 3h 6m
- Gennemsnitligt parti
- 17
- I samlinger
- 1
- På ønskelister
- 1
- Forudbestilt
8,2/10
fra 5 anmeldelser på Ludoya
Regelspørgsmål
Besvaret ud fra regelbogen af Ludoyas regelassistent.
Can I send more than one character to the Secret Workshop?
No. Only one character can be assigned there. (The Secret Workshop rules, p. 1)
Which assignment card do I need to send a character there?
Any Workshop assignment card works, including a Special Assignment card. The character also gains +1 Action Point there. (The Secret Workshop rules, p. 1)
Can I take the normal Workshop actions at this location?
No. The normal Workshop actions are unavailable; the only action here is Expert Preparations. (The Secret Workshop rules, p. 1)
How does Expert Preparations place Trick markers?
For each Action Point you spend, place one Trick marker on one of your Tricks whose component requirement is met. (The Secret Workshop rules, p. 1)
Do I still have to pay a Trick’s preparation cost, or can I add markers to a Trick that already has some?
Expert Preparations ignores the Trick’s preparation Action Point cost and allows you to place markers even if that Trick already has markers. Its component requirement must still be met. (The Secret Workshop rules, p. 1)
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