Trouble at Mille

2003 · Scenario / Eventyr / Modul

Trouble at Mille

The party arrives in the small but prosperous frontier town of Mille after completing a previous task or while seeking new work. Strange trouble prowls the streets at night, and the town’s dwindling resources have left its elders unable to respond. The characters are offered a job escorting a caravan and may become the town’s answer to the crisis. The encounter can be added to an ongoing campaign through a caravan mission or by having the party arrive from the wilderness.

Spillere
0
Race-baseret (spillerens race/art påvirker spillets gang)Terninger (primært d20)Terninger (forskellige)

Spilfakta (spillere, spilletid, alder, medvirkende) fra BoardGameGeek.