Ultramodern4

2012 · Scenario / Eventyr / Modul

Ultramodern4

A rules system adapts 4th Edition fantasy roleplaying mechanics for non-fantasy settings, including cyberpunk, espionage, modern warfare, space opera, technofantasy, urban fantasy, and Wild West campaigns. It provides no fixed setting, allowing campaigns across contemporary, historical, or futuristic worlds. Players build characters using adjustable class ladders, new classes such as sniper, faceman, infiltrator, and grappler, along with new skills, feats, armor, and equipment. The rules include firearms, rocket launchers, laser rifles, powered combat suits, customizable vehicles, and opponents ranging from fanatics to tanks.

Kildebog (regler/valg til at forbedre partiet)Alternative regler (varianter af grundreglerne)Terninger (primært d20)Niveaubaseret (optjen XP og stig i niveau)Attribut-/statbaseret (STR, CON, PER osv.)

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