We Need to Talk…

2019 · Deduktion

We Need to Talk…

A ridiculous set of interventions for a ridiculous set of problems. Players take turns trying to identify a nonsensical problem they cannot see, while the other players provide increasingly direct clues without naming it. Three rounds—Broaching the Subject, The Emotional Appeal, and Offering a Solution—shape how clues are given. The sooner the problem is guessed, the more points the focus player earns; the longer the group keeps them guessing, the more points the other players score. If the problem remains unsolved, no one scores.

Spillere
4–8 bedst 6
Spilletid
40–60 min
Alder
14+
Kompleksitet
1 / 5
fra 164,62 kr.SelskabsspilHumorMålrettede sporRoller med asymmetrisk information

Spilfakta (spillere, spilletid, alder, medvirkende) fra BoardGameGeek.