
2022 · Fantasy
Wonderland's War
Players take the roles of faction leaders invited to the Hatter’s tea party as Wonderland fractures and madness drains from its inhabitants. Around the table, players draft cards by moving and taking tea and cake, using selections to recruit Wonderlandians, build towers, upgrade their leader, and collect shard and region bonuses. When the tea plates are cleared, drafted forces enter tactical battles in familiar Wonderland locations; combat, set collection, quests, and avoidance of Madness chips shape outcomes. After each battle players regroup at the tea party and repeat the cycle for three rounds, with the highest-scoring faction declared the winner.
- Spillere
- 2–5 bedst 4
- Spilletid
- 45–125 min
- Alder
- 13+
- Kompleksitet
- 3 / 5
Om spillet
- Illustration
- Publisher
Udvidelser
Se dem i LudoyaFotos fra Ludoyas borde
Alle fotos i LudoyaHvor du kan købe det
Butikspriser og brugte eksemplarer, tjekket hver dag.
På Ludoyas borde
Al statistik i Ludoya- 387
- Registrerede partier
- 673
- Spillere
- 2h 56m
- Gennemsnitligt parti
- 130
- I samlinger
- 50
- På ønskelister
- 5
- Forudbestilt
8,4/10
fra 62 anmeldelser på Ludoya
gcasasf10,0 The artwork and the idea behind this game is just incredible.
Garfield10,0 #42 Bag building with area control, I love these mechanisms! Beautiful artwork and components. [c] Theme: ★★☆☆☆ <!-- size 7]It's quite abstract --> Gameplay: ★★★★☆ <!-- size 7]I love to draw chips out of the bag --> Interaction: ★★★★★ <!-- size 7]Area control --> Artwork: ★★★★★ <!-- size 7]Beautiful --> Luck: ★★★★☆ <!-- size 7]Random drawing from your bag --> Strategy: ★★★☆☆ <!-- size 7]With what you fill your bag and area control --> Components: ★★★★★ <!-- size 7]Kickstarter components are amazing --> Play duration: ★☆☆☆☆ <!-- size 7]Wow, we had 3 hours to finish! --> Easy to teach: ★★★☆☆ <!-- size 7]Ok (30min) --> Rules quality: <!-- size 7]not read --> Setup time: <!-- size 7]was not there --> No downtime: ★★★☆☆ <!-- size 7]Little downtime --> Replay value: ★★★★☆ <!-- size 7]Different chips and heroes --> [/c]
Beautiful looking game with great quality components, lots of fun to play but still has a fair bit of strategic depth. More importantly, it's lots of fun. I don't like how the tame takes a million years to setup, and there should be more ways of mitigating the negative effects of randomness, but still great game
Regelspørgsmål
Besvaret ud fra regelbogen af Ludoyas regelassistent.
When I take a Tea Party card, do its effects happen right away or later?
Effects are applied immediately when you take the card — you gain its rewards (and suffer penalties) in any order you choose, and place any Supporters immediately (see p.7–8; FAQ note p.22).
If I draw a Madness chip during a Battle, what exactly happens and can I stop it?
You do not advance on the Battle track, you lose the indicated units, and you place the Madness chip on your Madness track; Madness and busting are always resolved first. You may block a Madness chip by using an active Shield token, which returns the Madness to your bag and flips the Shield (see p.12–13).
How do Jabberwock Poison chips work — do they act like Madness or stay in the bag?
When drawn a Poison chip makes you lose 1 unit and is then returned to the Jabberwock (not to the Madness track); Poison can be blocked with a Shield (if blocked it returns to your bag). The Jabberwock has a limited number of Poison chips (players+2) so they may be unavailable (see p.10; glossary/FAQ p.22).
When does the Tea Party end and what happens to Madness and Shards at that time?
The Tea Party ends once every player has taken 4 Tea Party cards and placed their Leader into a Region; at the end every player gains 1 Madness chip to their bag, the player(s) with the most Shards gain 1 additional Madness chip and then discard half their Shards (rounded up) (see p.7).
Can I place a Wager on a Battle I'm not participating in, and what do I gain or lose?
Yes — if you have no units in a Battle you may place a face-down Wager on the faction you think will win; correct wagers gain any one weak Ally chip, incorrect wagers give you 1 Shard, and wagers have no effect in a tie (see p.12; resolve on p.15).
How are Shard tokens counted in final scoring?
In final scoring you subtract 1 VP for each Shard token you hold (after adding base VP, castles, and quest points) (see p.15).
Lignende spil
Viscounts of the West Kingdom2020
Blackout: Hong Kong2018
Heart of Crown: Fairy Garden2013
Pillars of Heracles2025
Porta Nigra2015
Etherstone2025
The Edge: Dawnfall2018
Empyreal: Spells & Steam2020
Black Rose Wars2019
The Lord of the Rings: Fate of the Fellowship2025
Direwild2018
Cthulhu: Death May Die – Fear of the Unknown2024Gratis, på web, Android og iOS
Spil Wonderland's War med Ludoya
- Hav det i din samlingHold styr på dit eksemplar og dets udvidelser, lån det ud til venner, eller sæt det på din ønskeliste, og få besked, når prisen falder.Føj det til din samling
- Registrér hvert partiPoint, vindere, timere og fotos, og så din statistik: vinderprocent, foretrukket spillerantal, bedste score.Registrér et parti
- Afgør regelspørgsmålSpørg om hvad som helst i reglerne, og få et svar fra regelbogen med siden, hvor du kan tjekke det.Spørg regelassistenten
- Find nogen at spille det medKlubber, spilaftener og arrangementer nær dig, hvor dette spil kommer på bordet.Se arrangementer
Spilfakta (spillere, spilletid, alder, medvirkende) fra BoardGameGeek.























