Arcana: Societies of Magic

2001 · Lisäosa (säännöt/valinnat pelin parantamiseksi)

Arcana: Societies of Magic

A d20 sourcebook detailing six organizations that use distinctive forms of magic to pursue their goals. The groups include a monastic order, a criminal gang with draconic blood, a martial school based on prophecy, an anti-civilization cult, a tribunal enforcing arcane law, and a temple serving a dying god. Each chapter covers an organization’s history, goals, hierarchy, and notable personalities, with new skills, feats, spells, templates, and prestige classes for use in fantasy campaigns.

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Kampanjan asetelma (pelimaailma)Rotuun perustuva (pelaajan rotu/laji vaikuttaa pelattavuuteen)Nopat (pääasiassa d20)Nopat (erilaiset)

Pelin tiedot (pelaajat, peliaika, ikä, tekijät) lähteestä BoardGameGeek.