Crash Course Manual

1989 · Lisäosa (säännöt/valinnat pelin parantamiseksi)

Crash Course Manual

A roleplaying supplement set in Alpha Complex after the Computer has failed. Emergency power, collapsing infrastructure, rival services, rebellious clones, Secret Societies, and independent sectors shape the post-crash setting. The book includes background on the MegaWhoops, nearly forty pages of paranoid fiction and songs, numerous capsule adventures, and the mini-adventure “A Passage to NDA Sector.” It also presents “101 Uses for the Dead Computer,” a treasonous document concerning the remains of the former system.

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