GURPS Social Engineering

2011 · Lisäosa (säännöt/valinnat pelin parantamiseksi)

GURPS Social Engineering

This roleplaying supplement expands social interaction rules for campaigns, covering influence skills, social perception, reaction rolls, deception, negotiation, romance, and group interactions. It details how Rank, Status, Reputation, relationships, and social advantages such as Allies, Contacts, Dependents, and Patrons affect play. Additional systems address organizations, infiltration, workplace influence, hostile groups, arrest, imprisonment, brainwashing, rumors, media, advertising, politics, intimidation, riots, taunting, and diplomacy. The rules support both direct encounters and broader efforts to influence individuals, groups, and institutions.

Monimutkaisuus
4 / 5
Taitopohjainen (osta tai hanki taitoja)Pistepohjainen (jaa pisteitä saadaksesi taitoja, voimia jne.)Nopat (pääasiassa d6)

Pelin tiedot (pelaajat, peliaika, ikä, tekijät) lähteestä BoardGameGeek.