Police Precinct

2013 · Bluffaus

Police Precinct

Eat donuts, investigate a murder, control rising crime, and arrest the killer. Players work together as police officers, moving through the city to search investigation decks, gather evidence, handle emergencies, and arrest street criminals. Event cards increase the pressure, while gangs and a possible corrupt officer can obstruct the investigation. The team must collect all required evidence before the crime track or investigation time runs out.

Pelaajat
1–6 paras 4
Peliaika
90 min
Ikä
13+
Monimutkaisuus
2,6 / 5
5 LudoyassaPäättelyMurha / mysteeriKädenhallintaVaihtelevat pelaajavoimatYhteistyöpeli

Ludoyan pöydissä

Kaikki tilastot Ludoyassa
18
Kirjatut pelisessiot
10
Pelaajat
7
Kokoelmissa
3
Toivelistoilla

5,0/10

4 Ludoya-arvostelun perusteella

  • Evan4,6

    This is for the 2nd edition and all it's corrections. This game can either be fully co-op, or have 1-2 traitors. My preference is to play with a random number of traitors. Players take on the role of officers who are trying to solve a murder before the timer runs out. Solving the murder requires drawing cards out of different piles around the board. Each player's character is bent towards one of several action options, which adds a nice asymmetry. At the end of each player's turn a new disaster spawns, and disasters left untended push the endgame marker forward. Resolving the disasters does require some die luck, but it's mitigatable, so I don't find it that troublesome. The game is thematic and fun, and really intense if you can't discern who the traitors are in time. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★☆☆☆☆ Raw enjoyment

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