Witchstone

2021 · Fantasia

Witchstone

Players act as guild representatives who gather around an ancient sacred stone and develop networks of magical energy from one of four starting towers. Each turn a domino tile is added to a personal cauldron and the two icons on that domino trigger actions; icons clustered with matching icons multiply those actions. Actions include connecting the starting tower to board locations for variable points, placing and moving witches along the energy network, advancing on a pentagram to collect points and bonus hex tiles, manipulating colored crystals in the cauldron to trigger extra effects, progressing on a magic wand for doubled actions if leading, and claiming prophecy scrolls that provide endgame or ongoing bonuses. Play runs eleven rounds per player; efficient chaining and placement of dominoes in the cauldron increases available actions and determines the final score.

Pelaajat
2–4 paras 3
Peliaika
60–90 min
Ikä
12+
Monimutkaisuus
2,8 / 5
7,8 Ludoyassaalkaen 44,95 €LaattasijoitteluAvoin draftausPisteestä pisteeseen liikkuminen

Mistä ostaa

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Vertaa kaikkia hintoja Ludoyassa
Alin hinta, viimeiset 12 kuukautta17,00 € – 41,40 €

Ludoyan pöydissä

Kaikki tilastot Ludoyassa
114
Kirjatut pelisessiot
166
Pelaajat
1h 18m
Keskimääräinen peliaika
52
Kokoelmissa
17
Toivelistoilla

7,8/10

20 Ludoya-arvostelun perusteella

  • Hauskuus8,0
  • Vuorovaikutus4,0
  • Uudelleenpelattavuus8,0
  • Omaperäisyys8,0
  • Saavutettavuus10,0
  • Garfield8,0

    2 I really enjoyed it. The only thing that is not that good is if a player can make a combo. Then others have to wait long. For example - action A can get you action B which will get you action C. To keep an overview what you still can do in a combo is not that easy. But at least such combos don't happen all the time. It plays fairly quick and we finished a 3 player game within 1 hour. [c] Theme: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Gameplay: :star::star::star::star::nostar: <!-- size 7]Very good amount of choices --> Interaction: :star::star::nostar::nostar::nostar: <!-- size 7]Not that much --> Artwork: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Luck: :star::star::star::nostar::nostar: <!-- size 7]Random end game cards --> Strategy: :star::star::star::nostar::nostar: <!-- size 7]Many strategies possible --> Components: :star::star::star::nostar::nostar: <!-- size 7]Ok, nothing special --> Play duration: :star::star::star::star::star: <!-- size 7]Perfect --> Easy to teach: :star::star::star::nostar::nostar: <!-- size 7]Quite easy, but many things to explain --> Rules quality: <!-- size 7]not read --> Setup time: :star::star::star::nostar::nostar: <!-- size 7]Ok --> No downtime: :star::star::star::star::nostar: <!-- size 7]If there is no big combo it's very fast --> Replay value: :star::star::star::star::nostar: <!-- size 7]Many strategies possible --> [/c]

Lue arvostelut ja arvioi

Sääntökysymykset

Ludoyan sääntöapurin vastaukset sääntökirjasta.

When I place a hex tile, does it have to touch my pieces and which tiles trigger activations for scoring?

You may place a tile anywhere legal but only the newly placed tile and any adjacent groups it completes trigger activations; placements that complete connections or groups are what score and can activate multiple times, see setup and tile/group rules (Rulebook pp.3, 9).

How does the Energy action score connections — what earns 1 / 3 / 6 victory points?

The Energy action scores completed connections based on their size: small, medium and large connection thresholds earn 1, 3, or 6 VP respectively when you complete them with the Energy action (Rulebook pp.4, 10).

With the Witch action, can I both place and move Witches in one action, and how do Magic chips work?

The Witch action lets you deploy or move witches as specified by the action (you follow the Witch action's options rather than doing both by default), and placing or righting witches can grant Magic chips which are tracked and scored later (Rulebook pp.4, 10).

When I advance on the Pentagram track, do I take an Owl tile or a special hex, and how are they different?

Advancing on the Pentagram lets you take either an Owl tile or a special hex tile depending on the space you land on; Owl tiles are one-use effects while some special hex tiles provide ongoing or different benefits as described on the Pentagram action (Rulebook pp.5, 11, 17).

How does the Crystal action work — how can I move crystals and what's the vial rack for?

The Crystal action moves crystals along the board according to the action's rules and allows you to place moved crystals into your vial rack to fuel future crystal actions or gains; the exact movement and rack placement are detailed in the Crystal action section (Rulebook pp.5, 11).

When does the game end and how are Prophecies and Reinforcing Spells scored (what are typical prophecy point values)?

The game ends when the end-game condition on the Magic Wand/Pentagram track is met; Prophecies are scored at game end with tiered values (examples 3/5/7 points for fulfilled prophecy levels) and Reinforcing Spells modify actions or scoring as noted in the end-game scoring rules (Rulebook pp.7, 13, 19).

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