Get Nuts

2011 · Jeu de cartes

Get Nuts

Players take the role of squirrels racing to collect nuts before winter while opposing rodents sabotage their trails. Each turn provides four action points to play cards or advance along a four-card path of trees toward the central nut stash. Cards build and protect trails or attack opponents with chainsaws, flamethrowers, and bulldozers. Fallen trees can send squirrels backward and leave them injured until treated. After claiming a nut, a squirrel returns to the trail’s start, and trees are removed based on the nut’s value. When the final nut is taken, the player with the most valuable collection wins.

Joueurs
3–6 idéal à 3
Temps de jeu
30–45 min
Âge
8+
Complexité
1,7 / 5
AnimauxHumourGestion de la mainPoints d'action

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