A Castle for All Seasons

2008 · Medieval

A Castle for All Seasons

Players act as master builders contributing to a new royal castle by assigning helpers, collecting resources and money, and constructing buildings. Each turn players choose character cards from their hands simultaneously, reveal them, and resolve their effects in a fixed order; one character lets a player retrieve previously played cards. Built building tiles flip to reveal worker spaces that grant endgame bonus points, and player interaction stems from the character card abilities and turn ordering. Victory is determined by total points at the end of the game.

Players
2–4 best 4
Playing time
60 min
Age
10+
Complexity
2.8 / 5
6.3 on LudoyaCity BuildingWorker PlacementEventsAction Retrieval

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On Ludoya's tables

Full stats in Ludoya
16
Plays logged
11
Players
1h 30m
Average play
13
In collections

6.3/10

from 6 Ludoya reviews

  • Fun6.0
  • Interaction6.0
  • Replayability6.0
  • Uniqueness6.0
  • Looks6.0
  • Accessibility6.0
  • Mestremuten7.0

    Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 1/1

  • Tom5.9

    I like it! It's like a cross between Stone Age and Mission: Red Planet.

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Game facts (players, playing time, age, credits) from BoardGameGeek.