1862: Railway Mania in the Eastern Counties

2013 · Economic

1862: Railway Mania in the Eastern Counties

Set in East Anglia during the 19th-century railway boom, players develop railway companies on a compact, company-dense map where most available corporations appear and only 37 hexes exist. Players petition parliament to float preferred companies, raise capital through a mix of full and partial capitalization, and acquire trains from three types that impose different route and building objectives. Company shares trade on a semi-linear stock market with multiple jump levels, and corporations can merge or be re-floated as the network and ownership evolve.

Players
1–8 best 4
Playing time
120–300 min
Age
14+
Complexity
4.6 / 5
7.7 on Ludoyafrom $59.00TrainsSolo / Solitaire GameVictory Points as a ResourceMarket

On Ludoya's tables

Full stats in Ludoya
15
Plays logged
30
Players
3h 35m
Average play
21
In collections
3
On wishlists

7.7/10

from 10 Ludoya reviews

  • andycted7.9

    Most of the added mechanisms seem redundant to me. Some of the decisions feel like false choices, where it is obvious what the optimisation is … in the end it's a fun track laying euro based on 18xx mechanisms with A LOT added complexity. The problem is this added complexity doesn't always add much to my enjoyment. So what's left is a extremely operational euro 18xx spin-off, which is probably a fun game for whoever loves track laying and blocking other tracks. Shame because after reading the rules I was pretty intrigued, but in the end it boils down to concession merging and track laying. Even the share conversion mechanism - which at first sight appear very complex - can be reduced to pretty simple choices …also the refinancing: it seems a very cool idea, but I'm not sure it has its space in such an operational game

    First impressions · 1 play

  • setropo7.5

    ECDE #10 Gracias a Gixmo por descubrirme el mundo de los 18xx con este juego.

    First impressions · 1 play

  • Floro9.0

    18XX duro con un mapa muy pequeño y muchas compañías que deben fusionarse. La gracia del juego está en el setup aleatorio, el numero elevado de compañías, el poder financiar una compañía con dinero de la banca y que existen distintos tipos de trenes que operan de formas distintas. De sensación muy exigentes pero todo bien hilado.

    Played it 3 times

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Game facts (players, playing time, age, credits) from BoardGameGeek.