Captain Sonar

2016 · Fighting

Captain Sonar

Two teams each crew a submarine and compete to locate and destroy the opposing vessel beneath the waves. Players take assigned roles—Captain, Radio Operator, Engineer (and Chief Mate in larger groups)—and coordinate movement, detection, and weapon preparation. The Radio Operator deciphers enemy movements, the Engineer reloads torpedoes and devices, and the Captain plots and announces maneuvers. Play can be simultaneous real-time for tense coordination or turn-by-turn for a slower pace. Multiple maps change tactical options, and combat pauses briefly to resolve attacks before play continues.

Players
2–8 best 8
Playing time
45–60 min
Age
14+
Complexity
2.2 / 5
7.3 on Ludoyafrom $48.79DeductionNauticalTeam-Based GameSimulationGrid Movement

Where to buy it

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On Ludoya's tables

Full stats in Ludoya
466
Plays logged
860
Players
34m 49s
Average play
170
In collections
28
On wishlists

7.3/10

from 87 Ludoya reviews

  • Fun5.3
  • Interaction7.3
  • Replayability5.3
  • Uniqueness7.3
  • Looks5.3
  • Accessibility5.3
  • Garfield9.0

    #17 So much fun. But it can also be frustrating if you are in a group that loses multiple times in a row. Then you should form a new team. [c] Theme: :star::star::star::star::star: <!-- size 7]Aye Aye Captain! --> Gameplay: :star::star::star::star::nostar: <!-- size 7]Depends on your role, some are more interesting than others --> Interaction: :star::star::star::star::star: <!-- size 7]Interaction all the time --> Artwork: :star::star::star::star::nostar: <!-- size 7]Nice --> Luck: :star::star::nostar::nostar::nostar: <!-- size 7]Not much --> Strategy: :star::star::star::nostar::nostar: <!-- size 7]Placing mines, chasing the others... --> Components: :star::star::star::star::nostar: <!-- size 7]Good for what it is --> Play duration: :star::star::star::star::star: <!-- size 7]Perfect --> Easy to teach: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Rules quality: :star::star::star::star::nostar: <!-- size 7]Very good --> Setup time: :star::star::star::star::star: <!-- size 7]1-2min --> No downtime: :star::star::star::star::star: <!-- size 7]No downtime at all --> Replay value: :star::star::star::nostar::nostar: <!-- size 7]Different maps, different roles --> [/c]

  • Vic Granell8.5

    Super unique and fun game to olay with a group!!! Really loved it, too bad it's not very Pandemic friendly but we played with masks

  • Mestremuten6.0

    Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

How should the Captain announce our movement (what do I say/write)?

The Captain announces a course (direction) and propulsion/speed using the standard course notation and examples; the Radio Operator records and confirms these announcements—see the course announcement examples and blackout/advice (p.2).

Can I change a course after I've announced it or mid-move?

You cannot retroactively change moves that have already been executed; you may alter your future route only by using the confirmation/route reset procedures described for turn-by-turn and real-time play (pp.2, 5).

What exactly can the Engineer repair and how do the gauges work?

The Engineer manages the system gauges, tracks damage and breakdowns, and spends repair actions to remove damage or repair the reactor and self-repair according to the damage-resolution and repair rules (pp.3–4).

When and how can we fire torpedoes or deploy mines?

Launching torpedoes and dropping/triggering mines are system activations governed by the weapons/mines rules; the procedures, activation requirements and examples are given in the torpedo and mine section (p.6).

What happens when we surface—what does surfacing do and what can it repair?

Surfacing is a special action with its own procedure that permits specific repairs and interacts with reactor repair; consult the surfacing and repair rules for the exact steps and effects (pp.5, 4).

What does Silence do and how do sonar and drones work?

Silence changes detection and communication mechanics (affecting sonar/contact procedures) and the rules for drones, Silence and sonar interactions, including examples, are explained in the dedicated section (p.7).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.