Rialto

2013 · Renaissance

Rialto

Players compete to score the most victory points by placing council members, building bridges and gondolas, and acquiring buildings across six Venetian districts. Each round players draft a set of cards, play them across six character phases to take actions (gain gold, place councilors, claim buildings, advance on the Doge track, etc.), and then activate building abilities by paying gold. Playing the most cards of a character in its sub-phase grants a free bonus action; ties are broken by position on the Doge track. District values change as bridges and gondolas are placed, and final majority control of each district awards endgame points based on those values.

Players
2–5 best 4
Playing time
45 min
Age
10+
Complexity
2.6 / 5
6.9 on LudoyaPoliticalOpen DraftingArea Majority / InfluenceAuction / Bidding

About the game

Photos from Ludoya tables

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  • Rialto on the table, photo by Tazmanian

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On Ludoya's tables

Full stats in Ludoya
74
Plays logged
97
Players
1h 19m
Average play
37
In collections
2
On wishlists

6.9/10

from 23 Ludoya reviews

  • Mestremuten5.0

    Rating: 3/5 Production value: 2/4 Is the game in my collection/Love to have?: 0/1

    First impressions · 1 play

  • Benjamín Amorín6.0

    Simple Eurogame. Some people say that's not the best Feld. It's really abstract and cold, but has interesting majority mechanics combined with area control. By the way it doesn't shines much for me.

    No plays logged

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Game facts (players, playing time, age, credits) from BoardGameGeek.