
2013 · Renaissance
Rialto
Players compete to score the most victory points by placing council members, building bridges and gondolas, and acquiring buildings across six Venetian districts. Each round players draft a set of cards, play them across six character phases to take actions (gain gold, place councilors, claim buildings, advance on the Doge track, etc.), and then activate building abilities by paying gold. Playing the most cards of a character in its sub-phase grants a free bonus action; ties are broken by position on the Doge track. District values change as bridges and gondolas are placed, and final majority control of each district awards endgame points based on those values.
- Players
- 2–5 best 4
- Playing time
- 45 min
- Age
- 10+
- Complexity
- 2.6 / 5
About the game
- Design
- Publisher
Photos from Ludoya tables
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Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 74
- Plays logged
- 97
- Players
- 1h 19m
- Average play
- 37
- In collections
- 2
- On wishlists
6.9/10
from 23 Ludoya reviews
Mestremuten5.0 Rating: 3/5 Production value: 2/4 Is the game in my collection/Love to have?: 0/1
First impressions · 1 play
Simple Eurogame. Some people say that's not the best Feld. It's really abstract and cold, but has interesting majority mechanics combined with area control. By the way it doesn't shines much for me.
No plays logged
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
























