Santiago de Cuba

2011 · Economic

Santiago de Cuba

Players act as brokers in a bustling Cuban port town, arranging deals with local characters and manipulating corruptible officials to procure and deliver goods like fruit, sugar, rum, tobacco and cigars. Nine locals with unique abilities sit on a circuit around the city and twelve buildings with color-coded powers sit on the board; players use those abilities, seize or pay to use buildings, and move a shared car around the path to access actions. When at the port, players take turns delivering a single type of good to meet a ship’s demand determined by dice, earning victory points for goods delivered. After seven ships sail, points for remaining goods and victory totals decide the winner.

Players
2–4 best 2
Playing time
40–75 min
Age
10+
Complexity
2.1 / 5
6.8 on LudoyaDice RollingTrack MovementWorker Placement

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On Ludoya's tables

Full stats in Ludoya
224
Plays logged
236
Players
1h
Average play
68
In collections
7
On wishlists

6.8/10

from 63 Ludoya reviews

  • Mohasz7.0

    Really solid, 'condensed' gateway euro game, but it does have some issues. First and foremost, it feels longer than it should be. I always find myself rushing the game towards the end (delivering wood, picking dice with smaller numbers on them, etc.). Second, I really don't like fiddling with the victory point tokens, there has to be a more elegant way... the fact that the player shields are way too small doesn't help either. I'm almost ready to get rid of this one. Update: 7.1 -> 6.0 - every time, I just find myself bored halfway through the game. I'm not sure why that is, in theory, everything is there that should make a good experience. Selling this one.

    No plays logged

  • Mestremuten6.0

    Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1

    First impressions · 2 plays

  • Toni Cutillas6.5

    - Base -

    First impressions · 1 play

Read the reviews and rate it

Game facts (players, playing time, age, credits) from BoardGameGeek.