Terra Nova

2006 · Abstract Strategy

Terra Nova

Players expand influence by moving control markers and erecting fences to enclose areas of land. Each turn consists of three actions: move a control marker, then take two more actions that can be additional marker moves or placing fences adjacent to a marker moved that turn. Enclosed areas score when they contain no more than three landscape types; the majority of a player’s pieces in an area earns points based on its size and the number of landscape types (fewer types yield higher points). Ties split points. The game ends when all areas have been scored.

Players
2–4 best 2
Playing time
45 min
Age
10+
Complexity
2.3 / 5
6.4 on LudoyaTerritory BuildingGrid MovementEnclosureMap Reduction

On Ludoya's tables

Full stats in Ludoya
31
Plays logged
27
Players
26m 29s
Average play
16
In collections
3
On wishlists

6.4/10

from 16 Ludoya reviews

  • kesulin5.0

    Regalado con el preorder de Naufragos juego abstracto en el que el posicionamiento es fundamental y deberás encerrar a los otros jugadores para poder puntuar grandes zonas y conseguir la victoria. Con esta explicación recuerda un poco al pinguinos & Cia, pero la manera de puntuar difiere mucho lo que los distingue lo suficiente.

    Played it 3 times

  • NETes7.0

    Muy buen juego si eliminamos 2 de las 3 formas de terminar la partida. Si no lo hacemos el juego está roto y no tiene ningún sentido. La única forma de terminar la partida debería ser porque no queda ningún meeple en el tablero.

    First impressions · 1 play

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Game facts (players, playing time, age, credits) from BoardGameGeek.