Clans

2002 · Deduction

Clans

Players secretly represent one of five colors and move clusters of huts across a modular map of 12 regions, each region split into five terrain areas. On a turn, a player shifts all huts from one area (if it has fewer than seven) into an adjacent occupied area, attempting to influence scoring while keeping their color hidden. Areas that become completely surrounded by empty spaces are scored; scoring removes lone colors when all are present and awards points or bonuses based on terrain type and the position on the epoch track. The game ends after a set number of scorings, then colors are revealed and players total points for their hidden color.

Players
2–4 best 2
Playing time
30 min
Age
10+
Complexity
2 / 5
6.1 on Ludoyafrom $12.38BluffingPrehistoricArea Majority / InfluenceArea MovementHidden Roles

About the game

Where to buy it

Shop prices and second-hand copies, checked every day.

Compare all prices in Ludoya

On Ludoya's tables

Full stats in Ludoya
42
Plays logged
54
Players
28m 14s
Average play
21
In collections
2
On wishlists

6.1/10

from 8 Ludoya reviews

  • Tom3.5

    I'm not impressed with this as much as the hype suggested. It's boring, frankly.

Read the reviews and rate it

Game facts (players, playing time, age, credits) from BoardGameGeek.